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Final Stealth Game

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Devlog

  • Crouching, Walking, Sprinting
    December 10, 2022 by nxyu
    1
    Added simple sprinting, walking, and crouching. Within each function, it sets the character's movespeed to whatever it needs to be. Crouching was implemented using Unreal's crouch function along with... Continue reading
  • AI Coding
    December 10, 2022 by nxyu
    Coded AI using Blackboard. The Blackboard has two states with functions built in. The caution state has an alert state when it finds a player, and chases it. If it loses sight, it'll investigate the a... Continue reading
  • Built Level
    December 10, 2022 by nxyu
    Built level using aforementioned Maya models. Incorporated invisible barriers to block vision in gaps... Continue reading
  • Savegames
    December 10, 2022 by nxyu
    Added in simple Saving and Loading using hotkeys. It saves and then checks the player's location the in the saved game, then loads that player's location data when a game is a loaded. Q to Save E to L... Continue reading
  • Maya Model Creation
    December 10, 2022 by nxyu
    Created models in Maya. Props, and architecture... Continue reading
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