Playtesting I


I think I knew what I needed in my game even before playtesting, and the playtesting just confirmed my thoughts.  Because a majority of the class seemed to have a combat oriented game, I thought it was maybe more difficult to give feedback on mine.

1. There isn't really a game yet. I have the mechanic of crafting set up, but the level is bare. It wasn't fun because there just wasn't really a gameplay element - AI needs to be implemented and the level needs to be built.

2. The controls were simple, but I need a way to tell the player which key binds to use. They struggled because they didn't know the controls in the first place without me telling them.

3. Building on from the previous subject of controls, the player didn't know what to do because there wasn't anything on the UI telling them how to play or when you could interact with something. There also needs to be more player feedback when an action is completed.

4. It could be better when I have more elements added to the game. Right now, it's not even close to being done or "playable", it's in a very early stage of development.

Leave a comment

Log in with itch.io to leave a comment.