Modular Level Design


Modular Level Design

Why is the player there?

  • You were caught crossing the border, and walked right into an ambush.  Now you've been captured and put into a dungeon.

What is the player's goal?

  • Escape the dungeon, while avoiding dangerous pits of lava!

Where is the start and the end of the level?

  • You start in a cell, with a gaping hole in the wall that somebody left behind. The end is when you get outside.

What obstacles will the player have to overcome?

  • Huge pools of lava.

Postmortem

I realized how much I disliked using pre-made assets, but not because of the quality per-say, but because I lack the knowledge to properly use them in my level. Placing them in Unreal was difficult, there are many gaps in the level because of my struggles with grid snapping, and I wasn't able to finish completely. I mainly relied on just copy and pasting, so there are so many duplicates in the level (which there has to be a simpler or cleaner way of doing). Lighting went ok but could definitely be improved. And as for the level design itself, I didn't really consider the assets that were going to be used, as well the default physics system, so it looks a bit different in-game.  I think the premise of escaping a dungeon is classic, and I like the blueprint I created, just execution needs to be better, and cleaner. I will most likely remake this level later.

itch.io has a file limit size of 1GB, and my .zip files have exceeded that limit (most likely due to how I duplicated so many assets) so here is a Google Drive link to both .zip files.

https://drive.google.com/drive/folders/1CEHDVR8n_sGwE5buV4vLQIQ0gupUamkP?usp=sha...

Keep in mind there's  no pause menu or exit game button, so if you fall into the lava you'll have to ALT+F4 and restart.

Get Game Design 1 Project WSU

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